
Namco has also fleshed out the secondary (unlockable) characters a bit more, in Tekken 2 they seemed to be blatant ripoffs of other characters within the game, sharing the same moves under a different skin. It takes a LONG time to master one character in this game. The combo system is also extremely deep, especially with King and Nina's linkable throws, and Lei's Funky Chicken stances or whatever the hell they're called. The characters animate much more smoothly than the somewhat stiff, blocky motions of it's predecessor, and overall the controls are looser and more forgiving.

One of the first last-generation titles on the PSX, Tekken 3 pushes the limits, sacrificing 3D backgrounds for some of the most detailed character design possible. And while the models have slightly fewer polygons and the backgrounds are again in rotating 2D, Namco threw in a plethora of extras and home exclusives, and while they were hit-or-miss, the hits more than make up for the slight drop in graphical quality.

A massively popular hit in Japanese and American arcades, many expected to be a bit disappointed with the home console port of Tekken 3, as the arcade technology had surpassed that of the aging PlayStation.
